![]() The monetization seems like it punishes the end game where players are obsessed with getting the best end game gear. ![]() Have you personally been incentivized to pay money? Just from my experience, I am around lvl 40 and haven’t had any indication that I will have to pay money to beat the game. Just a game with a big void you can throw your money into. I was expecting fully decked out players on day 1, but here we are. So what are you chasing or paying for? We're 1 week in now and no one has a carrot. There is a promise of a carrot, but its not dangling on a stick in front of the players, it's not even remotely in sight. In DI you can't straight up buy the carrot. These kind of games thrive on constant updates and events because they keep their player base hungry for more. And then they introduce a new shinier carrot and the process repeats. F2P players can chase the carrot, while whales can simply buy the carrot. Normal p2w gacha style games are like this: you give players a carrot on a stick. I bet they researched gacha style games and thought they could do better, charge more, give less.Ĭan't even play DI, since it's blocked in my country, but I totally understand the issue. DI, you pay for a minute chance of getting something good and worthwhile. I play a fun and addicting mobile game where I feel that spending $10-20/month is worth it. The problem is that DI isn’t P2W, it’s just “pay.” P2W can be implemented in a way that’s rewarding and fair, that gets several levels of players paying something for a decent return. It’s been pointed out several times that the biggest problem isn’t P2W at all. Think like a weekly or even monthly event or something where you do certain things for certain amount of days, and boom, you get a reward. Honestly it’s handled so well in some mobile games, that I have no idea how blizzard can even recover from their horrible pricing model.Ģ) the real money currency should be available to earn slowly over time for freeģ) paid rewards should have some sort of higher, even guaranteed drops, at least given some certain circumstances.Ĥ) there should be events periodically where everyone wins without paying. They shit on people until they quit, once they don't have anyone to beat up, they get bored too. Whales make the game worse for anyone not a whale. Dolphins will keep f2p players in and keep hype going. While they need to give the whales something to buy, keeping the dolphins in the game is probably the best move for retention. It almost feels like if you spend less than 2000 you might as well have not spent anything. P2w is already stronger even if resonance is gone.Įven on the p2w side, spending money doesnt feel worth it. Nerfing the impact resonance would be another. More crests per week would be a good start. They need to do something that makes f2p players feel like they have a chance. The game they made is great at getting people to spend money, but it isn't good at keeping players so the money will just stop coming in before long. If things don't change it will just be another mostly dead mobile game. In the long run, it will be a huge failure and a stain on their rep. "Don't hate the player, hate the game" holds entirely too true when it comes to this situation. They're buying parasocial relationships, and in the end I couldn't even be mad at them. They're not buying "useless digital goods". In gatcha games where the rewards were unlockable characters, they often became attached to their favorite ones. More often than not, they were incredibly generous with their digital goods, which often made them respected or even revered amongst the community. The ones I spoke to over the course of this little experiment all seemed to fit a very specific profile: either living in their parent's basement or in high pay, demanding jobs, both of which seemed to lead them to have no real life social network. I've played a lot of whale catching mobile games over the past several years out of a vague interest to see if there was ANY way to compete with them while remaining F2P (results varied but the answer is generally no, which I'm sure surprises no one). Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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